Best Classes In Might And Magic 7
Heroes of Might and Magic: A Strategic Quest; Heroes of Might and Magic II: The Succession Wars; Heroes of Might and Magic III: The Restoration of Erathia; Heroes of Might and Magic IV; Heroes of Might and Magic V; Might & Magic: Heroes VI; Might & Magic: Heroes VII Scroll down to read our guide named "Might And Magic 7 Character Classes And Promotions List" for Might And Magic 7: For Blood And Honor on PC (PC), or click the above links for more cheats. Tweet MIGHT AND MAGIC 7 CHARACTER CLASSES AND CLASS PROMOTIONS LIST (Version 1.9) Version 1.1 - Did not have some info I wanted to add. For MM7 I find a Thief to be indispensable, so Thief/Cleric/Mage/Druid is most common. In MM8 I always choose Dark Elf, because I find that to be the most sensible choice given the story. My MM9 party differs more, but generally I go for 1 Fighter (Paladin) and 3 Initiates (Priest/Mage/Druid). Stig79
The lower Intellect and Personality have no effect on the Knight, and little effect on the other three since spellcasting is such a small part of those classes. 3.2 Elves Elves are the best race... [Originally from the Might and Magic VII Player's Guide(c) (comes with game)] For the skill charts: -B means the class can learn that skill but only at the basic level. -M means the class can master that skill. -GM means the class can grandmaster that skill. Monks The monk is one of game's coolest classes. Deadly with their fists or staves, and hard to hit even when they are not wearing armour, they are heavy hitters. At high levels they can also use... A Cleric is a mediocre fighter but an excellent spellcaster, with spells concentrating on healing and defensive themes. Clerics and Sorcerers are the only two classes that can grandmaster in the Mirrored Path of the Light and the Dark, and the awesome spells these realms have to offer.
Any class is viable, but a Druid is probably the easiest to go through the game from beginning to end, as you can cast most magic. Any other class requires strategic use of potions, scrolls, NPCs... Often considered the most essential class in every playthrough, due to their strong healing and buffing abilities. Offensively clerics are fairly weak until they can learn dark magic. Sorcerer. 6,7,8 (called necromancer in 8) weakest fighter, least hp. master of elemental (fire, earth, air, water) and mirrored magic (only one in 7 and only dark ... Like its predecessor, Might and Magic VII is a very loose game -- i.e., there is very little linearity. Although there is some linarity to the game, and many more quests are dependant on previous actions, this is still very much a game of visit everywhere and complete all of the individual quests.
Ignoring bonuses from Might and Heroism, here's how much damage each of the above weapons does per attack: Mighty Halberd of the Dragon - 3d6 + 10 + 10-20 fire damage = 35.5 average damage Wallace - 3d4 + 12 + 20 (from increased armsmaster skill) = 39.5 average damage Exquisite Long Dagger of the Dragon - 2d3 + 7 + 10-20 fire damage + 2.2 ... Might and Magic VII: For Blood and Honor - Walkthrough I haven't tried the first 5, but I must admit that this is my favorite gaming franchise. Mainly because the gameplay is so simple and yet there's always tons of stuff to do. So far my favourite is the Might and Magic 6, i've played it 4 times and i'm not getting bored :D I hope ubi someday would put 1% of their profit in developing low-budget games like MM6
This guide is intended to get into depth as to how how attributes work in Might and Magic X, dicuss each classes relative strengths and weaknesses, and provide a number of different options for someone looking to put their optimal party together. ... Stat allocation is probably best as 1 might, 1 destiny, 1 vitality, 1 floating (spirit until ... Might and Magic VII classes. Category page. Edit. Edit source History Talk (0) Classes in Might and Magic VII: For Blood and Honor. Trending pages. Heroes of Might and Magic III: Horn of The Abyss; Heroes of Might and Magic V; Heroes of Might and Magic III: The Restoration of Erathia; The Cleric is one of the nine starting classes in Might and Magic VII: For Blood and Honor. Clerics are powerful spellcasters, but less versatile with weapons. They start with 25 hit points and 10 spell points, and gain 2 hit points and 3 spell points per level.
The first kingdom of Wizardry was the confederation of the Seven Cities, founded by the disciples of Sar-Elam, the Seventh Dragon. Located in the southern deserts of Thallan, the Cities were originally intended to be places where the study of magic could be conducted without interruption or distraction. This game has everything the experienced role-player desires, including new character classes, skills, spells, magic items and a compelling story that will keep you absorbed for hours on end. Might and Magic VII - For Blood and Honor brings to life the most fantastic, engrossing and intense role-playing experience ever created. For Might & Magic X: Legacy on the PC, a GameFAQs message board topic titled "Best party composition - class and skills".